
If you want to change a text string from the base game just include that string in your new text file and it will overwrite it. Files placed here are additive (they don't need to replace an existing file). UIText- For adding or changing existing text.UI- So a modder can add new art referred to by the Scenario file.
#Ashes of the singularity mods for coop mods
It is possible to modify existing scenarios with mods (by using the same name as that scenario file) but adding new scnearios with new names will be more common. Scenario- For adding new scenarios with the mod.Maps- For adding new maps with the mod.
#Ashes of the singularity mods for coop mod
For example, if you want to modify the hit points on the Zeus your mod will need to include a new UnitTemplates.csv file with the hit point value for the Zeus changed. This directory isn't additive, you make changes by replacing the file you want to change with a new one.

You can mod the game the same way the developers make changes to the game. This is not always going to be a managed and curated editor with limited options. This document will introduce some of what is possible, and we will make a map and a mod to take advantage of this. Modders have access to the gameplay elements to change and tweak as they desire. But it was also built from the ground up to be mod friendly. The designers have had a lot of fun creating scenarios for the game, and you will have access to the same features they had to create your own. We have separate guides for the Map Editor and Scenario EditorĪshes of the Singularity gives you access to a powerful strategy game engine to create your own scenarios, objects and worlds. This page provides information for players looking to create mods for the game.
